Posts

How I could improve the app

The sixth blog post will be how on how I can make the learning app a bit more fun for everyone playing it. I came up with the idea of making a customisable avatar for the app, a bit like Pokemon go and what could be implemented into it is the ability to unlock new clothes and gear for your character. On top of this, I could also add achievement system where if you get a certain score on a game it could unlock a high score achievement, potentially give you an extra chilli for your loyalty card and unlock new clothes for your avatar. To add to this I could implement a level system where you could gain experience for doing the tasks. The better you do on a task and the test at the end gives you more experience. With the level system, this could help with unlockable items and allow players to personalise their avatars more. This would be an attempt to keep player engagement going for longer. Also, I found that seasonal unlockables in games such as overwatch keep people more engaged and I f...

The Content of The Tasks

In this fifth blog, i'm going to talk about how the games are laid out. When you start a task generally you will need to read what the task is but in this app you will have a character talking and guiding you through the task. This cuts out reading large chunks of text but the option, if you would prefer to read, will still be there. Each part of the task will be a bit of talking then taking what you have listened to putting it into a game situation for example. You get shown how to make a chicken burger, now you have to try and make as many as possible with random flavours of the perimeter on the fillets all within a minute, effectively like a build a burger. Your score for each task will go into your Nando's leaderboards to see who's the fastest. I find that competition is a good way to get everybody challenging each other to see who's the fastest or the best at the mini-games. This will promote a healthy competitive type of learning because you will be having fun cha...

The Reward Scheme

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In this 4th blog, I will be going into more detail about the reward scheme and how it works. The idea of this reward scheme is you can obtain chillies for your Nandos loyalty card based on the the difficulty of each task on the app. You may have a Nando's card before you join but if you don't you will be given one. This card can be used like a normal loyalty card but the difference is that can be connected to this app. This will allow you to obtain your rewards. Like I said in the previous blog you will have a level system which each task will be split into difficulties. To help keep it colourful I will be using the perimeter which is the actual rating from spice in Nando's. Pretty much the easiest levels are Plain and the hardest is Peri-Flamer. For the lower levels of difficulty (Plain Difficulty), you will only receive a ¼ of a chilli for each task completed. The next stages are Lemon and Herb the followed by Mango and Lime and for each task, you will get ½ a chilli. ...

Details of the main menu

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In this 3rd blog, I will be looking into how the main menu will be laid out and presented. It needs to be easy to use which from the reference images in the second blog post should be similar to the Nandoca app. The Nando's training app needs to be more visual as it's going to be designed to help people with different learning difficulties to understand it and gain and take in the same amount of information as a person who doesn't have these learning difficulties. The main menu will consist of having the page links to the employees Nando's employee details. This will be there to make sure their information is correct and so that it's linked to the manager's version of the app. The manager's version of the app will be similar but will have an extra page that shows them what tasks have been done by the employees and what hasn't been done. With the employee's details section, you will have the task section which will link to all of the tasks t...

Nandos Nandoca App Research

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So for the second blog I will be looking into how the Nandoca app (Employee app is laid out, the colour schemes that are used and how it portrays the information within the app is portrayed to the viewer. This is all in the attempt to create the Nando's learning app with a similar design so employees using both apps can get used to it and understand the way the app works. We will start with the initial main menu layout. At the top of the of the Nandoca app you have large icons with a easy to read text underneath with the name of the icons. These icons are used for general news and information within the company in the form of articles. This is shown underneath with the thumbnails for specific article. The main story have a bigger thumbnail and has a star saying featured with the other not as relevant stories underneath. At the bottom we once again see more icons but these are just for the news, your personal rota/full staff rota (updated weekly and the help and settin...

The Nando's Learning App

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This is the first post on my blog and in this blog, I will be developing my Nando's training app idea. The idea behind this is to help the new employee and older employees gain product knowledge, health and safety knowledge, license laws (Nando's Licenses) and promotional product knowledge. This will all be formatted into a fun game based app that could help get rid of the overly boring E-learning mini tutorials and exams. This app will be using a reward based system with the game based learning exercises to help promote positive learning and understanding. This app will be able to partner with the standard Nando's reward card and to the Nandoca app (employee app). The idea for this app is to help people with learning disabilities such as dyslexia or someone with a short attention span to be able to learn the knowledge that they would need to succeed within the work environment. Even for me, I found it incredibly hard to read and to keep focused through all the E-learni...